Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

by
Zek Valkyrieauthor

Zek Valkyrie, PhD, is an instructor of sociology at the University of Colorado, Colorado Springs (UCCS).

Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

20170731

Praeger

Pages 256
Topics Popular Culture
  • eBook

    9781440851292

Description
Table of Contents

Table of Contents

Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

Author(s): Valkyrie, Zek
Contributors: Valkyrie, Zek
Abstract:

This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products.


• Explains how social rigidity in digital communities often robs these spaces of experimentation and identity play

• Suggests that new technologies such as virtual reality are unlikely to revolutionize the media or cause dramatic social change

SortTitle: game worlds get real: how who we are online became who we are offline
Keyword(s): Popular Culture
Author Info:
Zek Valkyrieauthor

Zek Valkyrie, PhD, is an instructor of sociology at the University of Colorado, Colorado Springs (UCCS).

eISBN-13: 9781440851292
Cover Image URL: ~~FreeAttachments/9781440851292.jpg
Print ISBN-13: 9781440851285
Imprint: Praeger
Pages: 256
Publication Date: 20170731
Publication Year: 2017